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.global puzzle3
.text
puzzle3: # rdi: n; rsi: d
movl %edi, %edi # zeruje 32 starsze bity rdi
salq $32, %rsi # rsi <<= 32
movl $32, %edx # edx := 32
movl $0x80000000, %ecx # ecx := MIN_INT
xorl %eax, %eax # eax := 0
.L3: addq %rdi, %rdi # rdi *= 2
movq %rdi, %r8 # r8 := rdi
subq %rsi, %r8 # r8 -= rsi
js .L2 # if r8 < 0 then jump to L2
orl %ecx, %eax # eax |= ecx
movq %r8, %rdi # rdi := r8
.L2: shrl %ecx # ecx >>= 1
decl %edx # edx--
jne .L3 # if (edx != 0) then jump to L3
ret
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