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#include <bits/stdc++.h>
using namespace std;
const int ALPHABET_SIZE = 26;
struct node
{
node *children[ALPHABET_SIZE];
int cnt;
bool is_end;
node()
{
for (int i = 0; i < ALPHABET_SIZE; i++)
children[i] = nullptr;
is_end = false;
cnt = 0;
}
};
struct TRIE
{
node *root;
TRIE()
{
root = new node;
}
// dodaje słowo do słownika
void add_word(string word)
{
node *crawl = root;
for (auto c : word)
{
int letter = c - 'a';
if (crawl->children[letter] == nullptr)
{
crawl->children[letter] = new node;
}
crawl = crawl->children[letter];
}
crawl->is_end = true;
}
// sprawdź czy słowo jest w słowniku
bool find(string word)
{
node *crawl = root;
for (auto c : word)
{
int letter = c - 'a';
if (crawl->children[letter] == nullptr)
return false;
crawl = crawl->children[letter];
}
return crawl->is_end;
}
// usuń słowo ze słownika
void erase(string word) {}
};
int main()
{
TRIE dictionary;
int q;
cin >> q;
while (q--)
{
char c;
string s;
cin >> c >> s;
if (c == 'A')
dictionary.add_word(s);
else
cout << (dictionary.find(s) ? "TAK" : "NIE")
<< "\n";
}
}
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