.global puzzle3 .text puzzle3: # rdi: n; rsi: d movl %edi, %edi # zeruje 32 starsze bity rdi salq $32, %rsi # rsi <<= 32 movl $32, %edx # edx := 32 movl $0x80000000, %ecx # ecx := MIN_INT xorl %eax, %eax # eax := 0 .L3: addq %rdi, %rdi # rdi *= 2 movq %rdi, %r8 # r8 := rdi subq %rsi, %r8 # r8 -= rsi js .L2 # if r8 < 0 then jump to L2 orl %ecx, %eax # eax |= ecx movq %r8, %rdi # rdi := r8 .L2: shrl %ecx # ecx >>= 1 decl %edx # edx-- jne .L3 # if (edx != 0) then jump to L3 ret